Numenera: Mechanics

If you were trying to determine the mechanics of Numenera from the computer RPG, you’d get thrown pretty wide of the mark. Torment: Tides (as I call it, because I’m on good terms with it) give you a… Read More

Random fumble thoughts

Just had a couple thoughts about critical fumbles and wanted to share on the off-chance they hadn’t been thought of a thousand times before on roleplaying forums all over the world. Confirming a fumble – If you roll… Read More